![]() It is worth noting from video and screenshots, that he is tiny on the screen, especially when playing in handheld mode. He emulates carefree abandon, which is fitting for the world he inhabits. Simply holding the right shoulder trigger will launch him into a run that courses with energy and hitting jump, he cuts through the air like a child from the boughs of a tree. He’s fleeting, almost opaque and his jumps and sprinting are fluid. The brilliance is that this style is transposed wonderfully into movement, because he moves like a shadow. Our mysterious protagonist is reminiscent of the boy from Limbo – made from shadows, with only pinpricks of light for eyes, he allows the player to overlay his form with their own ideas of style. The story scenes are rich in painterly qualities that evoke a sense of wonder and awe. It’s these visuals that are the first to impress when loading Light Fall for the first time. Light Fall, has travelled the same road and brings all of that in spades, but does so with a dreamlike shine in visual fidelity. Since the release of Super Meat Boy we’ve seen a rise in twitch or precision based platformers the recent release of Celeste can attest to the want from players for something with stark difficulty as well as traditional platforming aspects, intermingled with a high level of control. The base species can still be identified, but what we know as a platform game has evolved. For so long we had few and far between, now with the rising popularity of the Switch and more developers emerging on the indie scene, we’re seeing more and more games that take on the vintage mantle of platformer. We seem to be in a kind of renaissance period for platforming games.
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